# item.guide
Side-by-Side Comparison Board Games

Carcassonne vs. Risk

Comparing 2 standards across 20 specifications. 20 key differences identified.

Comparing:
Carcassonne
Risk

Carcassonne is a tile-placement modern board game designed by Klaus-Jürgen Wrede. Players draw and place 72 square land tiles depicting roads, cities, monasteries, and fields, deploying 'Meeples' as highwaymen, knights, monks, or farmers to score points as features are completed, concluding with end-game field agricultural scoring (3 points per completed city).

View full Carcassonne spec sheet →

Risk is a global conquest strategy board game published by Hasbro where 2–6 players battle for control of 42 world territories across 6 continents. Official rules govern turn troop reinforcements (Territories ÷ 3, min 3 + continent bonuses), combat dice mechanics (Attacker max 3 red dice vs Defender max 2 white dice with ties favoring the Defender), and escalating Card Set turn-ins.

View full Risk spec sheet →

Specification Comparison Table

20 Parameters
Parameter / Spec
Governing Publisher
Hans im Glück / Z-Man Games Hasbro
Total Tiles in Base Game
72 tiles (including 1 starter tile with dark back)
Meeples Per Player
8 wooden meeples (7 active + 1 score tracker)
Tile Dimensions
45 × 45 mm (1.77 × 1.77 inches)
Completed Road Score
1 point per tile scored during game
Completed City Score
2 points per tile + 2 per coat of arms scored during game
Completed Monastery Score
9 points monastery tile + 8 surrounding tiles
End-Game Farmer Score
3 points per completed city touching the continuous farm field
Incomplete City Score
1 point per tile + 1 per pennant end-game scoring
Total World Territories
42 territories across 6 continents
Total Continents
6 Asia, North America, Europe, Africa, South America, Australia
Asia Continent Bonus
7 armies per turn (12 territories)
North America Continent Bonus
5 armies per turn (9 territories)
Europe Continent Bonus
5 armies per turn (7 territories)
Africa Continent Bonus
3 armies per turn (6 territories)
South America Continent Bonus
2 armies per turn (4 territories)
Australia Continent Bonus
2 armies per turn (4 territories)
Minimum Turn Armies
3 armies (Territories ÷ 3, rounded down)
Combat Dice Advantage
Defender wins all ties highest matching die rolls
Card Set Turn-In Scale
4, 6, 8, 10, 12, 15 (+5 each subsequent) armies