# item.guide
Side-by-Side Comparison Board Games

Backgammon vs. Risk

Comparing 2 standards across 21 specifications. 21 key differences identified.

Comparing:
Backgammon
Risk

Backgammon is a two-player racing and strategy board game played on a 24-point board with 15 checkers per player and a doubling cube. Players move checkers around the board based on dice rolls to bear them off. Official World Backgammon Federation (WBF) rules govern doubling cube progression (2 to 64), re-entry from the bar, and Gammon (2x) vs Backgammon (3x) victory multipliers.

View full Backgammon spec sheet →

Risk is a global conquest strategy board game published by Hasbro where 2–6 players battle for control of 42 world territories across 6 continents. Official rules govern turn troop reinforcements (Territories ÷ 3, min 3 + continent bonuses), combat dice mechanics (Attacker max 3 red dice vs Defender max 2 white dice with ties favoring the Defender), and escalating Card Set turn-ins.

View full Risk spec sheet →

Specification Comparison Table

21 Parameters
Parameter / Spec
Governing Body
World Backgammon Federation (WBF)
Board Structure
24 triangular points (pips) divided into 4 quadrants
Checkers Per Player
15 checkers (Black vs White)
Doubling Cube Values
2, 4, 8, 16, 32, 64 wager multiplier
Blot Rule
Single isolated checker on a point can be hit and sent to bar
Bearing Off Prerequisite
All 15 checkers inside Home Board points 1 through 6
Single Win Payout
1 × Stake loser bore off at least 1 checker
Gammon Payout
2 × Stake loser bore off 0 checkers
Backgammon Payout
3 × Stake loser bore off 0 checkers and has checker on bar/opponent home
Governing Publisher
Hasbro
Total World Territories
42 territories across 6 continents
Total Continents
6 Asia, North America, Europe, Africa, South America, Australia
Asia Continent Bonus
7 armies per turn (12 territories)
North America Continent Bonus
5 armies per turn (9 territories)
Europe Continent Bonus
5 armies per turn (7 territories)
Africa Continent Bonus
3 armies per turn (6 territories)
South America Continent Bonus
2 armies per turn (4 territories)
Australia Continent Bonus
2 armies per turn (4 territories)
Minimum Turn Armies
3 armies (Territories ÷ 3, rounded down)
Combat Dice Advantage
Defender wins all ties highest matching die rolls
Card Set Turn-In Scale
4, 6, 8, 10, 12, 15 (+5 each subsequent) armies