# item.guide
Side-by-Side Comparison Board Games

Backgammon vs. Carcassonne

Comparing 2 standards across 18 specifications. 18 key differences identified.

Comparing:
Backgammon
Carcassonne

Backgammon is a two-player racing and strategy board game played on a 24-point board with 15 checkers per player and a doubling cube. Players move checkers around the board based on dice rolls to bear them off. Official World Backgammon Federation (WBF) rules govern doubling cube progression (2 to 64), re-entry from the bar, and Gammon (2x) vs Backgammon (3x) victory multipliers.

View full Backgammon spec sheet →

Carcassonne is a tile-placement modern board game designed by Klaus-Jürgen Wrede. Players draw and place 72 square land tiles depicting roads, cities, monasteries, and fields, deploying 'Meeples' as highwaymen, knights, monks, or farmers to score points as features are completed, concluding with end-game field agricultural scoring (3 points per completed city).

View full Carcassonne spec sheet →

Specification Comparison Table

18 Parameters
Parameter / Spec
Governing Body
World Backgammon Federation (WBF)
Board Structure
24 triangular points (pips) divided into 4 quadrants
Checkers Per Player
15 checkers (Black vs White)
Doubling Cube Values
2, 4, 8, 16, 32, 64 wager multiplier
Blot Rule
Single isolated checker on a point can be hit and sent to bar
Bearing Off Prerequisite
All 15 checkers inside Home Board points 1 through 6
Single Win Payout
1 × Stake loser bore off at least 1 checker
Gammon Payout
2 × Stake loser bore off 0 checkers
Backgammon Payout
3 × Stake loser bore off 0 checkers and has checker on bar/opponent home
Governing Publisher
Hans im Glück / Z-Man Games
Total Tiles in Base Game
72 tiles (including 1 starter tile with dark back)
Meeples Per Player
8 wooden meeples (7 active + 1 score tracker)
Tile Dimensions
45 × 45 mm (1.77 × 1.77 inches)
Completed Road Score
1 point per tile scored during game
Completed City Score
2 points per tile + 2 per coat of arms scored during game
Completed Monastery Score
9 points monastery tile + 8 surrounding tiles
End-Game Farmer Score
3 points per completed city touching the continuous farm field
Incomplete City Score
1 point per tile + 1 per pennant end-game scoring