# item.guide

Liar's Dice

Dice Games · 7 specs

Direct Answer

Liar's Dice (Dudo / Perudo) is a bluffing dice game where players conceal five 6-sided dice under cups, bidding successively higher claims on the total quantity of a given die face across all hidden cups. 1s (Aces) are wild. A round ends when a player challenges the previous bid by calling 'Liar' (Dudo), resulting in the loser forfeiting one die.

Source: International Liar's Dice / Perudo Rules · Last reviewed Aug 28, 2026

Specs

Dice Per Player 5 standard 6-sided dice with cup
Wild Face 1 (Aces) counts as any face in bids
Bid Escalation Rule Higher quantity OR higher face value
Challenge Call Liar (Dudo) challenges previous player
Exact Bid Call Calza / Spot On claims bid is exactly correct
Elimination Rule Lose all 5 dice
Special Round: Palafico When player reaches 1 die (Aces not wild)

Rolling & Bidding Escalation Rules

All players shake their 5 dice in their cup and invert it onto the table, viewing only their own dice. The first player makes a bid stating a minimum quantity of a specific die face on the entire table (e.g., 'Five 4s').

Each subsequent player must either:

  • Raise the Bid: By bidding a higher quantity of any face (e.g., 'Six 2s') or the same quantity of a higher face (e.g., 'Five 5s').
  • Switch to Aces (Wilds): Bidding Aces requires only half the previous quantity rounded up (e.g., after 'Six 4s', a player may bid 'Three Aces'). Bidding back from Aces requires doubling + 1 (e.g., 'Seven 3s').
  • Challenge: Call 'Liar' (Dudo) if they believe the bid is false.

Resolving Challenges (Dudo & Calza)

  • Liar (Dudo): All cups are lifted. If the actual count of that face (plus all 1s/Aces) is LESS than the bid, the bidder loses 1 die. If the actual count is EQUAL TO OR GREATER than the bid, the challenger loses 1 die.
  • Calza: A player claims the previous bid is exactly right. If exactly right, the caller gains 1 die (up to starting 5); if wrong, the caller loses 1 die.

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