# item.guide

Contract Bridge

Card Games · 12 specs

Direct Answer

Contract Bridge is a trick-taking card game for four players in two fixed partnerships, governed internationally by the World Bridge Federation (WBF). Play consists of an auction bidding phase to determine the contract (trump suit and number of tricks required above 6) followed by card play, scored using vulnerability and penalty multipliers.

Source: World Bridge Federation (WBF) International Laws of Bridge 2017 · Last reviewed Aug 28, 2026

Specs

Governing Body World Bridge Federation (WBF)
Total Players 4 in 2 partnerships (North-South, East-West)
Deck Size 52 cards (13 dealt per player)
Base Book Tricks 6 tricks (contract level adds to 6)
Total Tricks Available 13 tricks
Suit Hierarchy (Low to High) Clubs (♣), Diamonds (♦), Hearts (♥), Spades (♠), No Trump (NT)
Major Suits Hearts (♥), Spades (♠) 30 pts per trick
Minor Suits Clubs (♣), Diamonds (♦) 20 pts per trick
No Trump 1st Trick Value 40 points (30 pts subsequent)
Game Threshold 100 trick points in one deal
Small Slam Level 12 tricks (Level 6 Contract)
Grand Slam Level 13 tricks (Level 7 Contract)

Auction Phase & Contract Levels

Each partnership bids the number of tricks above 6 they contract to win. Bids specify a level (1 to 7) and a suit or No Trump:

  • Level 1 Contract = 7 total tricks (6 + 1)
  • Level 4 Major (4♥/4♠) = 10 total tricks (Game contract)
  • Level 3 No Trump (3NT) = 9 total tricks (Game contract)
  • Level 5 Minor (5♣/5♦) = 11 total tricks (Game contract)
  • Small Slam (Level 6) = 12 total tricks
  • Grand Slam (Level 7) = All 13 tricks

Card Play & The Dummy

The player who first named the contract's suit for the winning partnership becomes the Declarer. The player to Declarer's left leads the first trick. Declarer's partner ('The Dummy') then places their entire hand face-up on the table, sorted by suit, for all players to see. Declarer controls both their own cards and the Dummy's cards during play.

Scoring Table & Vulnerability

  • Trick Points (Contracted tricks won): –Minor suits (♣, ♦): 20 points per trick. –Major suits (♥, ♠): 30 points per trick. –No Trump: 40 points for 1st trick, 30 points for each additional trick.

  • Vulnerability: Teams become vulnerable after winning one game. Vulnerability increases bonus rewards for slams but heavily increases undertrick penalties for failing contracts.

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