# item.guide
Side-by-Side Comparison Board Games

Monopoly vs. Risk

Comparing 2 standards across 21 specifications. 20 key differences identified.

Comparing:
Monopoly
Risk

Monopoly is a real-estate trading board game published by Hasbro. Official tournament rules mandate that Free Parking awards zero money, declining to purchase a landed property triggers an immediate public auction to the highest bidder, and a strict physical limit of 32 houses and 12 hotels creates a strategic 'housing shortage' where players cannot build if the bank is out of tokens.

View full Monopoly spec sheet →

Risk is a global conquest strategy board game published by Hasbro where 2–6 players battle for control of 42 world territories across 6 continents. Official rules govern turn troop reinforcements (Territories ÷ 3, min 3 + continent bonuses), combat dice mechanics (Attacker max 3 red dice vs Defender max 2 white dice with ties favoring the Defender), and escalating Card Set turn-ins.

View full Risk spec sheet →

Specification Comparison Table

21 Parameters
Parameter / Spec
Governing Publisher
Hasbro Hasbro
Starting Bank Per Player
$1,500 (2x 500, 2x100, 2x 50, 6x20, 5x 10, 5x5, 5x $1)
Total Board Spaces
40 spaces (28 properties, 12 action spaces)
Bank House Supply Limit
32 houses maximum in the game
Bank Hotel Supply Limit
12 hotels maximum in the game
Free Parking Money
$0 (None) Official Rule (resting space only)
Unbought Property Rule
Mandatory Auction Banker auctions immediately to highest bidder
Passing GO Salary
$200 collected from bank
Jail Exit Cost
$50 or roll doubles within 3 turns
Income Tax Space
$200 Flat modern rules (10% option removed)
Total World Territories
42 territories across 6 continents
Total Continents
6 Asia, North America, Europe, Africa, South America, Australia
Asia Continent Bonus
7 armies per turn (12 territories)
North America Continent Bonus
5 armies per turn (9 territories)
Europe Continent Bonus
5 armies per turn (7 territories)
Africa Continent Bonus
3 armies per turn (6 territories)
South America Continent Bonus
2 armies per turn (4 territories)
Australia Continent Bonus
2 armies per turn (4 territories)
Minimum Turn Armies
3 armies (Territories ÷ 3, rounded down)
Combat Dice Advantage
Defender wins all ties highest matching die rolls
Card Set Turn-In Scale
4, 6, 8, 10, 12, 15 (+5 each subsequent) armies