Go vs. Risk
Comparing 2 standards across 21 specifications. 21 key differences identified.
Go (Weiqi / Baduk) is an ancient two-player abstract strategy board game governed internationally by the International Go Federation (IGF). Played on a 19×19 grid (361 intersections), players place black and white stones to surround territory and capture enemy stones by removing all their 'liberties', governed by standard Komi compensation (6.5 or 7.5 points to White) and the Ko rule.
Risk is a global conquest strategy board game published by Hasbro where 2–6 players battle for control of 42 world territories across 6 continents. Official rules govern turn troop reinforcements (Territories ÷ 3, min 3 + continent bonuses), combat dice mechanics (Attacker max 3 red dice vs Defender max 2 white dice with ties favoring the Defender), and escalating Card Set turn-ins.
Specification Comparison Table
21 Parameters| Parameter / Spec | ||
|---|---|---|
|
Governing Body
|
International Go Federation (IGF) | — |
|
Standard Grid Size
|
19 × 19 361 intersections | — |
|
Beginner Grid Sizes
|
9 × 9 (81 points) or 13 × 13 (169 points) | — |
|
Standard Grid Pitch
|
22.0 mm (W) × 23.7 mm (L) non-square rectangle to correct viewing angle | — |
|
Total Stones in Set
|
361 181 Black, 180 White | — |
|
Standard Stone Diameter
|
21.5 to 22.0 mm | — |
|
Komi (Japanese Rules)
|
6.5 points added to White (prevents draws) | — |
|
Komi (Chinese Rules)
|
7.5 points added to White | — |
|
Suicide Rule
|
Prohibited (Illegal) cannot play a move with zero liberties unless capturing | — |
|
Governing Publisher
|
— | Hasbro |
|
Total World Territories
|
— | 42 territories across 6 continents |
|
Total Continents
|
— | 6 Asia, North America, Europe, Africa, South America, Australia |
|
Asia Continent Bonus
|
— | 7 armies per turn (12 territories) |
|
North America Continent Bonus
|
— | 5 armies per turn (9 territories) |
|
Europe Continent Bonus
|
— | 5 armies per turn (7 territories) |
|
Africa Continent Bonus
|
— | 3 armies per turn (6 territories) |
|
South America Continent Bonus
|
— | 2 armies per turn (4 territories) |
|
Australia Continent Bonus
|
— | 2 armies per turn (4 territories) |
|
Minimum Turn Armies
|
— | 3 armies (Territories ÷ 3, rounded down) |
|
Combat Dice Advantage
|
— | Defender wins all ties highest matching die rolls |
|
Card Set Turn-In Scale
|
— | 4, 6, 8, 10, 12, 15 (+5 each subsequent) armies |